10 Shocking Secrets About Super Smash Bros 64 You Never Knew! - Appcentric
10 Shocking Secrets About Super Smash Bros. 64 You Never Knew!
10 Shocking Secrets About Super Smash Bros. 64 You Never Knew!
Super Smash Bros. 64 isn’t just a classic—these lesser-known facts reveal hidden gems, surprising details, and secret lore that even die-hard fans might not know.
Understanding the Context
1. The Original SMB Feature Dream Fight Was Almost Removed
When Nintendo desenvolviopredicted the first Super Smash Bros. for the Nintendo 64 in the late '90s, a dream match between Mario and Kirkman (donkey knight from The Legend of Zelda) was planned as a hidden sequence. Funny enough, it never made the final cut—but its spirit lives on in competitive play and fan tributes.
Fun Fact: Game developers secretly programmed unique battle physics just for that dream scene before cutting it for stability.
Key Insights
2. Zero Suit Samus Has a Hidden Items Box
While Zero Suit Samus glides through the air in full skinless form, most players don’t know she secretly collects invisible collectibles during battles. Hidden in hard-to-reach spots or via precise combos, these items boost SNK ratio and unlock subtle trophies—rarely noticed even by seasoned players.
Did you know? Some hidden frames trigger secret date boxes when Timed perfectly—yielding iconic team-up costumes.
3. The Okami Character Has Hidden Animations No One Expected
🔗 Related Articles You Might Like:
This Rare Orange Maine Coon Cat Is the Cutest Feline You’ll Ever Meet—Claim Your Story Now! 10 *Stunning* Orange Things You’ll Never Believe Exist! You Won’t Guess These Colorful Orange Things—Watch Now!Final Thoughts
Okami’s water-based moves weren’t just stylish—they’re rooted in ancient Japanese folklore. The original concept featured smoother ice manipulation, but developers shifted focus during production. Still, her ocean Ryu effect remains a nod to deep mythological inspiration.
Secret Bonus: Some glitches let Okami “float” extra high or pass through walls in custom save states.
4. Battlefield’s Multiplayer Modes Were Designed for Competitive Testing
Before launch, Nintendo and HAL Laboratory tested Smash Bros.’ multiplayer mechanics extensively in smash arenas. The “Skeeter Special” move pattern was tweaked hundreds of times based on player feedback from private tournaments—far beyond casual experience.
Pro Tip: Mastering those early arena moves still gives competitive edges today.
5. Pikachu’s Thunder Special Originally Had a Thunderstorm Sound Effect
During early development, Pikachu’s Thunder Throw wasn’t just a quick zap—it included boss-type crackling sounds designed to match Naruto-inspired storm themes. Though toned down for SMB, classic audio fans can spot subtle callback references.